Building a mobile app (game) in Unity

So, I finally got off my ass and built something in Unity (and also got off my ass and blogged something new!) This is not a comprehensive tutorial on building a mobile app, but rather a high-level conceptual separation of development lifecycle for my first mobile game.

I knew C#, I knew games, and I wanted to build something to see how difficult (or not) it was to build and ship a mobile game to the Google Play Store and Apple App Store with one codebase! This article is going to highlight a few important phases of development. I’m not going to dive into specifics of every step I took (perhaps yet,) but rather I’ll describe the overall process. Maybe I’ll update this post with new articles if I do a deeper dive into each segment.

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