“Rub a little devops on it” – Donovan Brown
No idea if Donovan coined this phrase, but he says it in a lot of his videos. I also originally misquoted this–apologies! So, Azure DevOps and all its components are pretty badass. From File-new-project to deployed to Azure with continuous integration in minutes. No joke. I started screwing around with it this evening, and it’s probably going to take longer to write this blog post. Continue reading “Using Azure DevOps to automagically release .NET Core apps”
Disclaimer: I ripped this from an old blog post of mine and updated (I hope) the relevant bits.
Yes, another one of these posts. I’ve read several, and each one has its merits. So, I decided to write my own. If you’re interested in software development in some capacity, this is probably worth a read. The story isn’t likely unique, but I doubt it’s conventional. Maybe I got to my 10,000 hours earlier than most because of it—who knows. Honestly, I’ve wanted to write code of some kind since I was 7. I thought it was an appropriate enough anecdote to slap on my LinkedIn profile:
I have been hooked on development since my uncle showed me how to write a batch file using edlin on an IBM PS/2–at age 7.
Continue reading “Yet Another Post About Things To Know Before Becoming A Developer”
Run Harambe, Run is the second mobile game I plan to release to iOS and Android. At the time I started this article, it’s in a closed alpha release. Leave a comment if you want to get in on the early testing if it hasn’t hit App/Play stores by the time I hit publish.
It’s a 2D platformer. You play the part of Harambe trying to avoid children on his escape from the zoo, the city, and eventually returning to the jungle. Hilarious, right? Not quitting my day job anytime soon.
Continue reading “Building a 2D Platformer (Harambe-themed!) in Unity”
So, I finally got off my ass and built something in Unity (and also got off my ass and blogged something new!) This is not a comprehensive tutorial on building a mobile app, but rather a high-level conceptual separation of development lifecycle for my first mobile game.
I knew C#, I knew games, and I wanted to build something to see how difficult (or not) it was to build and ship a mobile game to the Google Play Store and Apple App Store with one codebase! This article is going to highlight a few important phases of development. I’m not going to dive into specifics of every step I took (perhaps yet,) but rather I’ll describe the overall process. Maybe I’ll update this post with new articles if I do a deeper dive into each segment.
Continue reading “Building a mobile app (game) in Unity”