Building a 2D Platformer (Harambe-themed!) in Unity

Run Harambe, Run is the second mobile game I plan to release to iOS and Android. At the time I started this article, it’s in a closed alpha release. Leave a comment if you want to get in on the early testing if it hasn’t hit App/Play stores by the time I hit publish.

It’s a 2D platformer. You play the part of Harambe trying to avoid children on his escape from the zoo, the city, and eventually returning to the jungle. Hilarious, right? Not quitting my day job anytime soon.

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Building a mobile app (game) in Unity

So, I finally got off my ass and built something in Unity (and also got off my ass and blogged something new!) This is not a comprehensive tutorial on building a mobile app, but rather a high-level conceptual separation of development lifecycle for my first mobile game.

I knew C#, I knew games, and I wanted to build something to see how difficult (or not) it was to build and ship a mobile game to the Google Play Store and Apple App Store with one codebase! This article is going to highlight a few important phases of development. I’m not going to dive into specifics of every step I took (perhaps yet,) but rather I’ll describe the overall process. Maybe I’ll update this post with new articles if I do a deeper dive into each segment.

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